IS-3 Defender
Winrate by players
Winrate by vehicle
Players
Battles
51
56
5
1746
52
57
13
4923
53
59
13
2554
54
56
17
4116
55
57
20
2161
56
56
24
7700
57
59
27
4803
58
60
24
2440
59
62
31
4628
60
62
25
4430
61
63
35
14761
62
64
43
17089
63
65
38
21318
64
66
40
19835
65
68
28
10006
66
68
33
15973
67
70
30
5199
68
70
28
10343
69
70
29
7567
70
67
27
7838
71
73
15
7369
72
73
14
1280
73
72
7
4168
Damage by players
Damage by vehicle
Players
Battles
1200
1002
14
1108
1300
1445
17
7554
1400
1484
30
5816
1500
1430
38
12168
1600
1430
35
12227
1700
887
44
8390
1800
1661
43
11608
1900
1718
52
22622
2000
1373
43
17615
2100
1243
43
20505
2200
1443
38
8551
2300
1517
40
10089
2400
1317
28
11036
2500
1136
30
10708
2600
1060
18
11618
2700
2249
21
6152
2800
2325
16
4860
Winrate by players
Damage by vehicle
Players
Battles
51
1470
5
1746
52
1410
13
4923
53
1717
13
2554
54
1456
17
4116
55
1589
20
2161
56
990
24
7700
57
1710
27
4803
58
1336
24
2440
59
1786
31
4628
60
1024
25
4430
61
1174
35
14761
62
1854
43
17089
63
1359
38
21318
64
1271
40
19835
65
961
28
10006
66
1776
33
15973
67
2068
30
5199
68
379
28
10343
69
1799
29
7567
70
1863
27
7838
71
1398
15
7369
72
1709
14
1280
73
2367
7
4168
VIII tier /
Heavy Tank /
U.S.S.R. /
Premium
Price
0 gold
Hull armor
130 / 95 / 62
Hit points
1700 HP
Turret armor
249 / 100 / 172
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
In 1956–1957, the Military Armored Forces Academy developed a speculative design for a new loading system on the IS-3 and T-10 heavy tanks. The IS-3 variant featured a double-row ammo rack with an automatic loading system. The crew was reduced to three members: commander, gunner, and driver. The turret was redesigned in order to accommodate the loading mechanism. The vehicle existed only in blueprints.
Configurations and modules
Guns 1
122 mm D-25TA
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Object Defender
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
Object Defender
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Object Defender
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 200 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 159 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
63.802
1927.104
1.364
1.129
0.700
1.966
2.953
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