Type 68
Winrate by players
Winrate by vehicle
Players
Battles
48
50
13
1064
51
51
21
1100
52
52
31
1625
53
53
30
1500
54
57
37
1744
55
57
40
1961
56
57
36
2649
57
59
35
2015
58
59
33
1689
59
60
57
2229
60
60
50
1662
61
62
64
2512
62
62
74
3150
63
63
61
2021
64
65
61
2429
65
64
39
1655
66
63
40
1375
67
68
42
1554
68
69
37
1743
69
69
39
1227
71
72
23
1112
Damage by players
Damage by vehicle
Players
Battles
1200
1355
23
1117
1300
1136
38
1606
1400
1733
35
1998
1500
1474
62
2716
1600
1423
55
3384
1700
1525
76
3762
1800
1475
73
3557
1900
1859
92
3671
2000
1783
77
3298
2100
1499
69
2602
2200
2039
71
2915
2300
1953
61
2333
2400
1943
38
1134
2500
1862
41
1626
2700
1799
33
1354
Winrate by players
Damage by vehicle
Players
Battles
48
1343
13
1064
51
1521
21
1100
52
1332
31
1625
53
1673
30
1500
54
1386
37
1744
55
1505
40
1961
56
1455
36
2649
57
1616
35
2015
58
1719
33
1689
59
1757
57
2229
60
1872
50
1662
61
1560
64
2512
62
1706
74
3150
63
1620
61
2021
64
1413
61
2429
65
1721
39
1655
66
1944
40
1375
67
2009
42
1554
68
2097
37
1743
69
2120
39
1227
71
2130
23
1112
IX tier /
Heavy Tank /
Japan /
Not Premium
Price
3640000 cr / 9100 gold
Hull armor
127 / 120 / 100
Hit points
2000-2250 HP
Turret armor
127-228 / 90 / 90-105
Minimum Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Maximum Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
The realization of a concept for a Main Battle Tank, which gained popularity in the mid-1960s. Although enjoying decent armor and maneuverability, its heavy weight and high cost prevented this project from entering mass production. It never left the concept stage.
Configurations and modules
Compare configurations to each other
Guns 1
120 mm Gun Type 58
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Type 68 plan 1
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
Mitsubishi 12ZM
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Type 68 plan 1
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 115 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 91 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
60.296
2078.494
1.224
0.901
0.547
1.338
1.576
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