IS-6
Winrate by players
Winrate by vehicle
Players
Battles
49
50
7
2820
50
51
15
2872
51
51
12
4294
52
53
20
5476
53
53
20
3867
54
54
18
4107
55
56
31
8530
56
59
22
4969
57
58
36
11603
58
57
24
5369
59
61
37
15496
60
62
35
8589
61
62
46
12861
62
63
52
15707
63
64
43
18839
64
67
33
13931
65
66
29
7551
66
67
27
13288
67
69
30
6365
68
71
21
18734
69
69
23
4351
70
73
22
8049
71
72
24
4742
72
73
12
1720
74
81
10
1521
75
78
4
1943
Damage by players
Damage by vehicle
Players
Battles
900
1074
9
2452
1000
1221
10
2304
1100
1137
16
1607
1200
600
20
4342
1300
1531
30
10954
1400
912
36
11725
1500
1160
50
14919
1600
1340
41
12738
1700
1433
51
14705
1800
1493
50
18067
1900
1663
54
14431
2000
1329
63
20911
2100
1464
64
28711
2200
1706
34
15859
2300
1583
31
10126
2400
1821
25
12528
2500
1766
22
4379
2600
899
16
3304
2700
1859
13
3303
2800
2324
16
1702
Winrate by players
Damage by vehicle
Players
Battles
49
1179
7
2820
50
1099
15
2872
51
1244
12
4294
52
911
20
5476
53
1424
20
3867
54
995
18
4107
55
1266
31
8530
56
1055
22
4969
57
1472
36
11603
58
1373
24
5369
59
1175
37
15496
60
1610
35
8589
61
1032
46
12861
62
1400
52
15707
63
1215
43
18839
64
1758
33
13931
65
1475
29
7551
66
1347
27
13288
67
1747
30
6365
68
1869
21
18734
69
1431
23
4351
70
1946
22
8049
71
1597
24
4742
72
2232
12
1720
74
2491
10
1521
75
2148
4
1943
VIII tier /
Heavy Tank /
U.S.S.R. /
Premium
Price
7600 gold
Hull armor
110 / 100 / 60
Hit points
1850 HP
Turret armor
150 / 100 / 150
Minimum Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Maximum Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
Plans for this vehicle were drawn up in the construction bureau of the Chelyabinsk Kirov plant from December 1943 to the summer of 1944. Further development and the construction of the first prototype took place at the Uralmash plant. However, the vehicle had no advantages over the other heavy tank designs under consideration, and its armor was seen as inferior to the IS-4 (Object 701), so the IS-6 was not selected for production.
Configurations and modules
Compare configurations to each other
Guns 1
122 mm D-30
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
IS-6
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
V-12 A
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
IS-6
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 334 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 260 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
61.920
1819.628
1.253
1.085
0.627
2.293
5.655
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