IS-3 Defender
Winrate by players
Winrate by vehicle
Players
Battles
51
55
6
1727
52
57
10
4907
53
59
11
2817
54
56
11
3517
55
57
17
1999
56
56
14
7079
57
62
24
2401
58
59
20
2326
59
62
25
4475
60
62
24
4418
61
62
27
14042
62
64
35
13874
63
65
32
18952
64
66
30
18968
65
68
20
9637
66
68
29
14132
67
70
20
5068
68
70
26
10246
69
70
21
7633
70
67
24
7630
71
73
15
7282
72
74
9
1197
73
72
5
4144
Damage by players
Damage by vehicle
Players
Battles
1300
1461
18
7827
1400
1334
20
3685
1500
1409
30
11298
1600
1427
31
12363
1700
815
34
7768
1800
1620
29
10208
1900
1728
44
21261
2000
1012
41
14364
2100
1399
34
19441
2200
1649
29
9263
2300
1458
33
6827
2400
1294
20
10799
2500
1107
22
10429
2600
1149
16
12457
2700
2232
16
5258
2800
2325
12
4858
Winrate by players
Damage by vehicle
Players
Battles
51
1469
6
1727
52
1408
10
4907
53
1704
11
2817
54
1557
11
3517
55
1591
17
1999
56
911
14
7079
57
1724
24
2401
58
1300
20
2326
59
1783
25
4475
60
1015
24
4418
61
1131
27
14042
62
1858
35
13874
63
1411
32
18952
64
1055
30
18968
65
960
20
9637
66
2005
29
14132
67
2065
20
5068
68
365
26
10246
69
1793
21
7633
70
1859
24
7630
71
1437
15
7282
72
1664
9
1197
73
2365
5
4144
VIII tier /
Heavy Tank /
U.S.S.R. /
Premium
Price
0 gold
Hull armor
130 / 95 / 62
Hit points
1700 HP
Turret armor
249 / 100 / 172
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
In 1956–1957, the Military Armored Forces Academy developed a speculative design for a new loading system on the IS-3 and T-10 heavy tanks. The IS-3 variant featured a double-row ammo rack with an automatic loading system. The crew was reduced to three members: commander, gunner, and driver. The turret was redesigned in order to accommodate the loading mechanism. The vehicle existed only in blueprints.
Configurations and modules
Guns 1
122 mm D-25TA
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Object Defender
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
Object Defender
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Object Defender
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 182 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 144 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
63.937
1925.910
1.366
1.127
0.678
1.989
3.415
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