Type 68
Winrate by players
Winrate by vehicle
Players
Battles
48
50
13
1050
51
51
20
1031
52
52
30
1682
53
54
33
1549
54
57
35
1708
55
57
36
1856
56
57
37
2727
57
59
35
1963
58
59
33
1689
59
60
56
1970
60
60
50
1900
61
62
63
2403
62
61
70
2954
63
63
59
2136
64
65
58
2360
65
64
41
1684
66
62
40
1104
67
67
41
1793
68
69
36
1746
69
68
40
1243
71
72
23
1112
Damage by players
Damage by vehicle
Players
Battles
1200
1338
22
1086
1300
1172
37
1714
1400
1771
33
1818
1500
1479
63
2815
1600
1427
56
3352
1700
1517
75
3803
1800
1484
72
3477
1900
1851
90
3632
2000
1830
75
3305
2100
1532
72
2656
2200
1971
67
2693
2300
1987
59
2290
2400
1943
38
1134
2500
1814
40
1548
2600
1920
30
1022
2700
1799
34
1377
Winrate by players
Damage by vehicle
Players
Battles
48
1342
13
1050
51
1617
20
1031
52
1280
30
1682
53
1674
33
1549
54
1419
35
1708
55
1486
36
1856
56
1466
37
2727
57
1612
35
1963
58
1719
33
1689
59
1652
56
1970
60
1961
50
1900
61
1601
63
2403
62
1686
70
2954
63
1620
59
2136
64
1414
58
2360
65
1702
41
1684
66
2271
40
1104
67
1793
41
1793
68
2085
36
1746
69
2119
40
1243
71
2130
23
1112
IX tier /
Heavy Tank /
Japan /
Not Premium
Price
3640000 cr / 9100 gold
Hull armor
127 / 120 / 100
Hit points
2000-2250 HP
Turret armor
127-228 / 90 / 90-105
Minimum Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Maximum Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
The realization of a concept for a Main Battle Tank, which gained popularity in the mid-1960s. Although enjoying decent armor and maneuverability, its heavy weight and high cost prevented this project from entering mass production. It never left the concept stage.
Configurations and modules
Compare configurations to each other
Guns 1
120 mm Gun Type 58
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Type 68 plan 1
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
Mitsubishi 12ZM
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Type 68 plan 1
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 115 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 91 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
60.292
2078.251
1.224
0.901
0.548
1.069
1.542
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