IS-3 Defender
Winrate by players
Winrate by vehicle
Players
Battles
51
55
5
1724
52
57
11
4930
53
59
9
2512
54
56
11
3516
55
56
17
2551
56
56
13
6504
57
61
23
2380
58
59
19
2326
59
62
21
4312
60
62
24
4477
61
62
27
14214
62
64
36
13738
63
65
32
15954
64
66
25
18757
65
68
18
9635
66
68
27
11494
67
70
20
7601
68
71
24
7717
69
70
22
7641
70
67
21
7621
71
73
14
7320
72
74
8
1137
73
72
5
4144
Damage by players
Damage by vehicle
Players
Battles
1300
1462
17
7800
1400
1334
16
3632
1500
1408
30
11018
1600
1427
28
12359
1700
809
32
7732
1800
1618
28
10181
1900
1676
40
17423
2000
1003
39
14225
2100
1400
34
19449
2200
1533
29
6859
2300
1445
30
6690
2400
1293
19
10790
2500
1114
22
10476
2600
1142
14
12403
2700
2232
15
5257
2800
2324
10
4855
Winrate by players
Damage by vehicle
Players
Battles
51
1470
5
1724
52
1410
11
4930
53
1731
9
2512
54
1557
11
3516
55
1546
17
2551
56
870
13
6504
57
1720
23
2380
58
1300
19
2326
59
1843
21
4312
60
961
24
4477
61
1138
27
14214
62
1862
36
13738
63
1308
32
15954
64
1045
25
18757
65
960
18
9635
66
2010
27
11494
67
1376
20
7601
68
488
24
7717
69
1794
22
7641
70
1859
21
7621
71
1444
14
7320
72
1610
8
1137
73
2365
5
4144
VIII tier /
Heavy Tank /
U.S.S.R. /
Premium
Price
0 gold
Hull armor
130 / 95 / 62
Hit points
1700 HP
Turret armor
249 / 100 / 172
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
In 1956–1957, the Military Armored Forces Academy developed a speculative design for a new loading system on the IS-3 and T-10 heavy tanks. The IS-3 variant featured a double-row ammo rack with an automatic loading system. The crew was reduced to three members: commander, gunner, and driver. The turret was redesigned in order to accommodate the loading mechanism. The vehicle existed only in blueprints.
Configurations and modules
Guns 1
122 mm D-25TA
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Object Defender
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
Object Defender
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Object Defender
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 178 vehicles total.
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 140 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
63.848
1928.004
1.367
1.126
0.673
2.059
3.286
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